rtype

The OF-3 is a slight improvement upon the prior OFX-2. Technological advances increased the engine output and provided a light frame, allowing for use of a more powerful Force. This new model has the capability of stealth mode to hide from detection systems, but it's not to be confused with a proper cloaking device; stealth mode is all but useless in direct combat. It also is able to eject its canopy.

Description
Successor based on the OF-1 design concept. A fusion reactor was added, and the body is smaller, lighter, and has stealth capability.
Requirements
Pilots must log 30 minutes with the previous OFX-2 Valkyrie to fly this craft.
Armaments Force

Bit Device

OR

Missile

OR

Wave Cannon

Description
Successor based on the OF-1 design concept. A fusion reactor was added, and the body is smaller, lighter, and has stealth capability.
Requirements
After obtaining the OFX-2 Valkyrie:
Solonium: 400
Etherium: 400
Bydogen: 400
Armaments Force

Bit Device

OR

Missile

OR

Wave Cannon

The OF-3 Garuda from Image Fight II.

The OF-3 Garuda from Image Fight II.

The OF-3 Garuda is an experimental fighter which the pilot must test before using it in real combat.

Armaments:

  • Plasma Flame - A short-range flamethrower is released that bends up to 90 degrees opposite of the movement of the OF-3.
  • Side Search Laser - Works exactly like a Homing Laser except instead of shooting up, it shoots to the left and right then bends up/down.
  • Ground Missile - Missiles shoot out from the sides and travel up along the terrain.
  • Gravity Bomb - A slow-moving bomb is shot ahead and upon impact spreads out a small distance.
  • Multi-Barrier - A barrier is formed that slightly moves when the OF-3 moves. It can also be shot out to damage targets.
  • Speed Cannon - The speed of the ship determines how big the shot is. Higher speeds mean smaller shots.

Description: Main
OF-3 Garuda -Orbital Fighter-
Enhanced version of the orbital fighter with a Desynch function. Has more fuel.
Stats
HP: 120
Fuel: 45
Charge: 5 Turns
Radar: 2
Speed: 4
Evade: 36%
Installations
Charge Enabled
Desynch Drive
Sub Weapon
Requirements
1 OF-1 Daedalus
Orbital Fighter Plan
Upgrade 2
20 Solonium
30 Etherium
Armaments

Name Ammo Power ACE Power Range Hit Use Type Note
Wipe Laser 14 35 42 2-2 50% A/C Optical Dense laser of ultra-accelerated electromagnetic induced particles.
Plasma Flame 9 45 54 1-1 35% A/C Heat Laser weapon that shoots plasma-like energy particles. Short ranged, but powerful.
Tracer Missile II 7 31 37 2-3 75% A/B Guided Enhanced missiles installed with higher-powered homing devices for greater accuracy. Can intercept enemy fire.
Pod Shot 7 55 65 --- 80% ATK Physical Pods fire, damaging enemies in front of the unit. Firepower increases when both pods are present.

Description
Red Pod -Auxiliary-
Auxiliary weapon supporting the orbital fighter. While sticking to the unit, it is able to launch an attack on an enemy unit.
Stats
HP: 100
Fuel: 100
Radar: 2
Speed: 0
Evade: 25%
Armaments: Bit

Name Ammo Power ACE Power Range Hit Use Type Note
Photon Gun 50 17 21 1-1 65% A/C Optical Electromagnetic vulcan cannon with rapid photon payload. Unstable and short range, but has moderate power.

Trivia